Wonderful Glyphs for WOW Druid
Here we would introduce some big Glyphs, which can help the players who…
Quote from the WOW Bornakk, we are currently in the process of applying a hotfix to buff resilience. While some modifications may be made into WOW PVP resilience changes, we intend to have this buff in effect for the remainder of the Wrath of the Lich King expansion.
The changes double the value of WOW resilience in reducing damage done by players. So it is depending on their current amount of resilience, characters might experience a 10 to 20% decrease in damage taken from other players. The critical strike chance and critical strike damage reduction components of resilience will remain unaffected by this change.
We are also aware of the possibility that this change will make healing in the PvP too difficult to counter. While we are not making any immediate changes to address this issue, we have prepared some further changes that will allow us to quickly deploy a PvP-only healing adjustment, if we feel it is warranted. By the way, if you want to buy cheap WOW Money, you can come to our website.
We will be applying this change very soon, while we are between Arena seasons, we can evaluate how it works in multiple PvP scenarios for the upcoming Arena season, and as we continue to prepare for the WOW cataclysm. As we have mentioned previously, one of the goals for Cataclysm is to have a PvP environment, where it is harder to regularly achieve the WOW gold, so much damage and healing in relatively few global cooldowns compared to what we currently have in the game.
We think crits need to be proportionately weaker in the WOW PvP than in PvP. I'll explain why in a minute, but first let me reiterate that the buff we are making to resilience just affects damage. The relative value of crit in the PvP, it won't change at all with this hotfix. You won't be critting less or doing less proportional damage, when you crit. If you hit now for 3000 and crit 30% of the time for 6000, then after this change you might hit for 2700 and crit 30% of the time for 5400. We don't want to get to the point, where a crit is actually mitigated lower than an actual hit. That would be bizarre and do bad things for a lot of WOW talent trees.